

As a three-button fighter, you’ll be able to string together a series of combos including special attacks without having to deal with any additional inputs as you’d need from a game like Tekken 8 or Street Fighter 6, making it slightly easier for those who aren’t confident in their combat. Project L promises a 2D fighter experience, where you’ll be able to take control of a handful of League of Legends champions in a battle to K.O.
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The full extent of stages and settings is yet to be revealed, alongside the full roster of champions you’ll be able to play as, but we’re pretty certain that numerous backdrops will be available on launch.

There’s a huge amount of potential for what Project L holds beyond what we know, it’s just a case of waiting for it to be announced.Īs for the setting, we’ve seen a handful of stages for each match from early development, including underneath an overpass and a sandy terrain. Given how much we still have left to learn, we wouldn’t be surprised if a cinematic trailer introducing this mode comes later down the line, or given the game is free-to-play, a paid DLC to expand the story and add new champions to the roster. From what we have seen within Dev Diaries and the Epilogue trailer, it looks like it leans more toward a traditional arcade-like pick-up-and-play fighting game, but that’s not to say a story mode following each champion might not be implemented or in development. Whether there will be an overarching story mode to Project L is currently unknown.
